Rendered Images and wireframes including orthographic views showing the topology of your character


I took a long time on the hands, shaping them with cylinders and spheres until they were hand shaped. Unfortunately when I moved it into ZBrush and added DynaMesh for sculpting it messed up the hands and I struggled to fix it. I ended up with a vague webbed hand shape. Which isn’t exactly perfect, he’s not a duck, but it at least gave the impression of hands. Maybe he uses them as scoops for snow.



When I finished sculpting I moved the model back into Maya to create UV’s as that’s where I learned how to do it. These are automatic generated ones, as I was excited to get the model into Substance, and just needed something to work with.






