Level Design Blockout
Here is my level design blockout, the references are in the description but I will also post them here.
References
GDC (2018) Ten Principles for Good Level Design [Video] Available online: https://www.youtube.com/watch?v=iNEe3KhMvXM
Referenced for: Creating a sense of fantasy and surrealism with the tilting buildings and off centre world.
Alex K (2020) Level Design In Pursuit of Better Levels. Available online: https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit [Accessed 23/11/2021]
Referenced for: Landmarks, weenies, adding small landmarks to orient the player.
Many A True Nerd (2018) Fallout 3 Is Better Than You Think [Video] Available online: https://www.youtube.com/watch?v=5z8XHe2NoAE
Referenced for: The way the game encourages you to investigate on your own what happened in places, often without a sure answer. How it guides you to the first town in an open world and makes sure you don’t go anywhere dangerous while it still feels like free choice.
Packs Used
Dekogon Studios, Unreal Marketplace (2018) Ancient Treasures. Available Online: https://www.unrealengine.com/marketplace/en-US/product/9efde82ef29746fcbb2cb0e45e714f43
Prop Garden LLC Unreal Marketplace (2018) Free Fantasy Weapon Sample Pack. Available online: https://www.unrealengine.com/marketplace/en-US/product/e4494c76c3b348aba7ef9b263a6dd496
Epic Games Unreal Marketplace (2019) Infinity Blade: Castle. Available online: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-castle
Project Nature Unreal Marketplace (2019) temperate Vegetation: Spruce Forest. Available Online: https://www.unrealengine.com/marketplace/en-US/product/interactive-spruce-forest